The effect of smartphones and playing video games on decision-making in soccer players: A crossover and randomised study.

Leonardo S Fortes, Dalton De Lima-Junior, Lenamar Fiorese, José R A Nascimento-Júnior, Arnaldo L Mortatti, Maria E C Ferreira

Journal: Journal of sports sciences 2020;38(5):552-558

PMID: 31941416

Abstract

The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean ± SD: age 23.4 ± 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON® camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (< .01) with impairment on passing decision-making performance for the SMA ( = .01, ES = 0.5) and VID ( = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.

Address: Physical Education, Federal University of Paraíba, João Pessoa, Brazil.; Physical Education, Federal University of Pernambuco, Recife, Brazil.; Physical Education, State University of Maringá, Maringá, Brazil.; Physical Education, Federal University of Vale do São Francisco, Petrolina, Brazil.; Physical Education, Federal University of Rio Grande do Norte, Natal, Brazil.; Physical Education, Federal University of Juiz de Fora, Juiz de Fora, Brazil.

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